Tue 31 Oct 2006
I have written about Will Wright (creator of the SimCity, The Sims, etc) a few times before, and I have read an awful lot about him. Most of the press out there surrounds his new game, Spore, but what I find much more interesting is the man himself. The New Yorker just ran a feature on him and it is probably the best article I have read about him to date.
It’s rather long, which is why I probably liked it, but it is well written and a great read. It is tough to pick out quotes that work well in isolation so here a few of my favorites regarding the Sims, but the best part of the article is really about his life and the social implications of video gaming in the first place. I take umbrage in some of the conclusions, but scapegoating the video game industry is nothing new.
While he was at home with his daughter, Wright began to turn over the idea for a new game, a kind of interactive doll house that adults would like as much as children. “I went around my house looking at all my objects, asking myself, ‘What’s the least number of motives or needs that would justify all this crap in my house?’ There should be some reason for everything in my house. What’s the reason?â€
For example, the cheapest bed in The Sims 2, which costs three hundred “simoleons,†brings your Sim one point of comfort and two points of energy; a three-thousand-simoleon bed carries seven points of comfort and six of energy. Wright has said that he intended the game as a parody of consumerism, because “if you sit there and build a big mansion that’s all full of stuff, without cheating, you realize that all these objects end up sucking up all your time, when they had been promising to save you time.â€

